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Controller input to keyboard input
Controller input to keyboard input









Hand gestures such as pinching, grabbing, poking, etc. This feature can be used to simulate inaccurate controller tracking on the device, and ensure that interactions work well with noisy input.

  • Controller Jitter Amount adds random motion to controllers.
  • Clicking the Reset button controllers will also place controllers at this distance.
  • Default Controller Distance is the initial distance of controllers from the camera.
  • A larger number will speed up controller zoom.
  • Controller Depth Multiplier controls the sensitivity of the mouse scroll wheel depth movement.
  • Controller rotation speed can be configured by changing the Mouse Controller Rotation Speed setting in the input simulation profile.Īll hand placement can also changed in the input simulation tools window, including resetting hands to default. To rotate controllers using the mouse, hold both the Left/Right Controller Manipulation Key ( Left Shift or Space) and the Controller Rotate Button (default: Left Ctrl button) and then move the mouse to rotate the controller. Controllers can be moved further or closer to the camera using the mouse wheel. Mouse movement will move the controller in the view plane. Double tapping the Left/Right Controller Manipulation Key can also toggle the controllers on/off. To manipulate the controllers, the Left/Right Controller Manipulation Key needs to be held. Press the toggle key again to hide the controllers again. Once the manipulation key is released, the controllers will disappear after a short Controller Hide Timeout.Ĭontrollers can be toggled on and frozen relative to the camera in the input simulation tools window or by pressing the Toggle Left/Right Controller Key (default: T for left and Y for right). While the manipulation key is pressed, the controller will appear in the viewport. Press and hold the Left/Right Controller Manipulation Key (default: Left Shift for left controller and Space for right controller) to gain control of either controller. The trigger, grab and menu keys are simulated via keyboard and mouse input. Motion Controller: Simulates a motion controller used with VR headsets that works similarly to far interactions with Articulated Hands.Įmulates VR headset with controllers interaction model. The Air Tap gesture is used to interact with buttons.

    controller input to keyboard input

    Hand Gestures: Simulates a simplified hand model with air tap and basic gestures.įocus is controlled using the Gaze pointer. Interactions that are based on the precise positioning of the hand or use touching can be simulated in this mode. This default mode can also be set in the input simulation profile.Īrticulated Hands: Simulates a fully articulated hand device with joint position data. In the input simulation tools window the Default Controller Simulation Mode setting switches between three distinct input models.

    controller input to keyboard input

    These virtual controllers can interact with any object that supports regular controllers, such as buttons or grabbable objects. The input simulation supports emulated controller devices (i.e. The camera can be reset to its default using the Reset button. Use the Move Horizontal/ Move Vertical axes to move the camera (default: WASD keys or game controller left thumbstick).Ĭamera position and rotation angles can be set explicitly in the tools window, as well. Use the scroll wheel to roll the camera around the view direction.Ĭamera rotation speed can be configured by changing the Mouse Look Speed setting in the input simulation profile.Īlternatively, use the Look Horizontal/ Look Vertical axes to rotate the camera (default: game controller right thumbstick).Move the mouse in the viewport window to rotate the camera.Press and hold the Mouse Look Button (default: Right mouse button).You may need to click the window to give it input focus if button presses don't work. Head movement can be emulated by the Input Simulation Service.

    controller input to keyboard input

    The Input Simulation service can be used on other platform endpoints such as standalone by changing the Supported Platform(s) property to include the desired targets.











    Controller input to keyboard input